How to Get Your First 1,000 App Downloads in India
ASO, launch strategy, and paid acquisition economics for Indian apps.
Read more2D games for mobile, web, and PC — engineered gameplay, juicy feel, and monetisation done ethically, from first prototype to store launch.
Delivered from our Chennai and Bengaluru studios — to clients across India and overseas.
// The problem
The Indian mobile games market is enormous and mostly played on budget hardware over variable networks. A game that drops frames, takes fifteen seconds to load, or weighs 300MB loses players before the core loop ever gets a chance.
The second failure is monetisation designed to extract rather than retain. Aggressive ads and paywalls produce a short revenue spike and a long uninstall curve.
Does any of this sound familiar?
What it costs to leave this alone
Games live or die on day-one and day-seven retention. Spending on user acquisition for a game players abandon in a session converts marketing budget directly into nothing.
// How we fix it
We prototype first — a playable core loop in weeks — so you feel whether it is fun before committing to content and art. That single discipline prevents the most expensive failure in games.
Then we build for the devices your players actually own: object pooling, draw-call batching and memory discipline holding 60fps on budget Android, with install size kept lean. Monetisation is designed around retention, with analytics, remote config and LiveOps so the game keeps improving after launch.
Talk to us about your project// What changes
What you should expect to be different once this is in place.
To playable prototype
Prove the core loop is fun before funding full production.
On budget Android
Profiled on low-end hardware, not just the newest device in the office.
Led monetisation
Ads and IAP designed so players stay, because retention is what actually earns.
// What's included
A playable core-loop prototype in weeks — we prove the fun before investing in content, art, and polish.
Tight controls, juice, screen shake, particles, and animation curves — the craft details that separate "fine" from "one more try".
Object pooling, draw-call batching, and memory discipline so the game stays smooth on the low-end phones most players own.
One codebase shipped to Android, iOS, and web (HTML5/WebGL) — with PC builds where the design warrants.
Rewarded ads, fair IAP, and battle-pass economies designed to respect players — retention built on fun, not tricks.
Analytics, remote config, A/B testing, and content update pipelines so the game grows after launch.
// Who this is for
Who need a playable prototype before committing budget.
Marketing and educational games built around real mechanics.
Where performance on low-end devices is non-negotiable.
// Problems we've solved
Representative engagements, described in terms of what changed for the business.
A concept had been described extensively but never played, and full production was about to be funded.
Built a playable core-loop prototype in weeks, tested it, and iterated the mechanic before any content production began.
The design was validated — and meaningfully changed — before the expensive phase started.
A title ran acceptably on flagship devices and stuttered badly on the budget phones most players owned.
Profiled on real low-end hardware, applied object pooling and draw-call batching, and reduced install size.
The game held its frame target on the devices that represented the majority of the audience.
// Technology
Chosen for durability and fit — and handed over as documented code you own outright.
// Questions
// Read before you commit
Honest, detailed writing on costs, trade-offs and how to choose — including when not to hire us.
ASO, launch strategy, and paid acquisition economics for Indian apps.
Read moreHonest pricing for Android and iOS apps built in Bengaluru, from MVP to full-scale product. Includes the backend and store costs most agencies leave out of the initial quote.
Read moreIndian traffic patterns, device realities, and what they demand of your site.
Read more// Explore more
Most clients start with one service and grow into others. One team owns the whole stack.
// Start a project
Free consultation. Honest scoping. A fixed quote within 48 hours.